When Twins: Minako + Makoda try to take over a world of the future, it's up to Runo (Who was zapped here by Julie putting in incorrect coordinates) to save this strange World.
 
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 TESTING BRAWLER's Brawling Profile

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Josh
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Posts : 251
Join date : 2011-04-06

PostSubject: TESTING BRAWLER's Brawling Profile   Sat Oct 15, 2011 7:26 pm

Name: N/A
Age: N/A
Gender: N/A
Team: N/A
Attribute: Pyrus, Ventus & Sub-Terra

Bakugan

EQUINOX FROST DRAGONOID
G-Power Level = 450
Life Power = *379*
Item Chance = 20%
Special Shot = 62
Additional Attribute =
Aquos

ZEPHYRA


RACCUNA
G-Power Level = 450
Life Power = *504*
Item Chance = 10%
Special Shot = 65
Special Effect =


Bakugan Traps

EXODUS
Power Level = 350
Life Power = *154*
Item Chance = 0%
Special Shot = 59
Special Effect = This Bakugan Trap can be thrown onto the field while there is an Aquos Bakugan OR a Pyrus Bakugan on the Battlefield.


TRIPOD MYTHARUS
Power Level = 350
Life Power = *122*
Item Chance = 0%
Special Shot = 56
Multiple Attributes =
Sub-Terra & Haos

DRILLOID
Power Level = 350
Life Power = *135*
Item Chance = 0%
Special Shot = 62


Ability Cards

Ice Fire: Increases your Equinox Frost Dragonoid's Power Level by 200 points.

Burning Blizzard: Increases your Equinox Frost Dragonoid's Power Level by 300 points.

Blazing Snow: Allows your Equinox Frost Dragonoid to transfer 300 points from your opponents Bakugan's Power level to your own.

Fire Glacier: Allows your Equinox Frost Dragonoid to increase the Power Level of all Pyrus Bakugan on your side of the field by 200 points.

Fire Blizzard: Decreases your opponents Bakugan's Power Level by 200 points. Additionally, each time your opponent activates an ability card, decrease them by another 200 points. This ability card can only be activated once per brawl.

Smoldering Ice: Allows your Equinox Frost Dragonoid to decrease your opponents Power Level by 300 points

Ice Fire Blazer: Transfers 200 points from your opponents Power Level total to your Equinox Frost Dragonoid.

Ice Shield: Allows your Equinox Frost Dragonoid to neutralize your opponents most recently played Ability Card. Additionally, increase your Equinox Frost Dragonoid's Power Level by 200 points.

Fire Shield: Allows your Equinox Frost Dragonoid to neutralize your opponents most recently played Ability Card. Additionally, decrease your opponets Power Level by 200 points.

Burning Frost: Allows your Equinox Frost Dragonoid to prevent your opponents Bakugan standing in play from activating Ability Cards for the Duration of the round.

Burning Sun: Allows your Exodus Bakugan Trap to double your current Power Level. This Ability Card can only be activated if your Power Level is Lower than your opponents Power Level by 750 G's.

Red Sun Whip: Allows your Exodus Bakugan Trap to transfer 300 points from your opponents Bakugan's Power level to your own.

Sun Spot: Allows your Exodus Bakugan Trap to transfer 200 points from each your opponents Bakugan's to your own Power Level.

Flying Wind Power - Storm Breaker: Allows your Zephyra Bakugan to increase her G-Power by 300 points.

Flying Wind Power - Metal Fortress: Allows your Zephyra Bakugan to negate your opponents most recently played Ability Card. Fusion Ability Cards are excluded from this effect.

Flying Wind Power - Migration Field: Allows your Zephyra Bakugan to increase the Power Level of all Ventus Bakugan by 300 points.

Flying Wind Power - Wind Dance: Allows your Zephyra Bakugan to transfer 200 point's from your opponents bakugan's Power Level, to your Zephyra's Power Level.

Flying Wind Power - Steel Wing: Allows your Zephyra Bakugan to decrease your opponents Power Level by 400 points.

Flying Wind Power - Cyclone Shot: Allows your Zephyra Bakugan to transfer 300 points from your opponents Bakugan's Power Level to herself.

Flying Wind Power - Whirlwind Strike: Allows your Zephyra Bakugan to reverse your opponents most recently played Ability Card onto themselves. Fusion Ability Cards are excluded from this effect.

Flying Wind Power - Typhoon Ritual: Allows your Zephyra Bakugan to transfer 300 points from your opponents Bakugan's Power Level to herself.

Flying Wind Power - Black Out: Allows your Zephyra Bakugan to increase her Power Level by 400 points.

Flying Wind Power - Shining White: Allows your Zephyra Bakugan to decrease her opponents bakugan's Power Level by 400 points.

Flying Wind Power - Twisting Phoenix: Allows your Zephyra Bakugan to transfer 200 points from your opponents Bakgan's Power Level, to your Zephyra's Power Level.

Flying Wind Power - Hyper Speed: Allows your Zephyra Bakugan toprevent herself from being affected by your opponents most recently played Ability Card. Additionally, increase her Power Level by 300 points.

Flying Wind Power - Soaring Strike: Allows your Zephyra Bakugan to increase her Power Level by 200 points. Additionally, prevent your Zephyra Bakgan from being affected by the current Gate Card she's standing on.

Land Power - Earth Shaking: Allows your Tripod Mytharus Bakugan Trap to decrease each of you opponents Bakugan's Power Level by 200 points.

Electa Twist - Soraing Srike Shot: Allows your Tripod Mytharus Bakugan Trap to transfer 100 pointsfrom each of your opponents Bakugan to your Tripod Mytharus.

Wind Dance - Rising Phoenix: Allows your Tripod Mytharus Bakugan Trap to increase the power of all Bakugan in play on your side of the field by 200 points.

Metal Wing Strike - Hyper Shield: Allows your Tripod Mytharus Bakugan Trap to negate one of your opponents activate ability cards played this round. This Ability Card is always treated as the Most Recently Ability Card played.

Desert Slash: Allows your Raccuna to decrease your opponents Power Level by 300 points.

Desert Storm: Increase your Raccuna's power level by 300 points.

Sub-Terra Reaction: Allows your Raccuna to force you opponents bakugan into the Sub-Terra attribute.

Rock Wall: Allows your Raccuna to prevent your opponent from throwing in their Bakugan Trap for the rest of the Brawl. If the Trap is Sub-Terra, it may still enter the Battlefield, however, that Bakugan Trap will lose 50 points off it's Power Level.

Sand Slash: Allows your Raccuna to decrease your opponents Power Level by 400 points.

Sand Body: Allows your Raccuna to negate your opponents most recently played Ability Card. This card is capable of being activate even if your Ability Cards are Prevent from being Played.

Desert Field: Increases all Sub-Terra Bakugan on the field by 100 points per turn. Then, decrease all non-Sub-Terra bakugan by 50 points per turn.

Tunnel Tackle: This Ability Card cannot be negated. Allows your Raccuna to decrease your opponents Power Level by 400 points.

Magnitude: Roll a die. Allows your Raccuna to decrease your opponents Power Level by the result of the die times 100.

Sand Tomb: Allows your Raccuna to prevent your opponents Bakugan standing in play from activating Ability Cards for the duration of the round. Additionally, increase your Raccuna's Power Levle by 200 points.

Rock Tomb: Allows your Raccuna to prevent your opponents Bakugan standing in play from activating Ability Cards for the duration of the round. Additionally, decrease your opponents Power Level by 200 points.

Sandstorm: Transfer 200 points to your Raccuna from your opponents power level.

Stone Slicer: Transfer 300 points to your Raccuna from your opponents power level.

Landslide: Allows your Raccuna to decrease each of your opponents bakugan standing in play by 300 points each.

Drill Digger: Allows your Drilloid Bakugan to transfer 200 points from your opponents Power Level to your own.

Drill Run: Allows your Drilloid Bakugan to decrease your opponents Power Level by 300 points.

Reverse Driller: Allows your Drilloid Bakugan to reverse your opponents most recently played Ability Card onto themselves.
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TESTING BRAWLER's Brawling Profile
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