When Twins: Minako + Makoda try to take over a world of the future, it's up to Runo (Who was zapped here by Julie putting in incorrect coordinates) to save this strange World.
 
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 TENTATIVE LIST OF CARDS

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Josh
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Posts : 251
Join date : 2011-04-06

PostSubject: TENTATIVE LIST OF CARDS   Thu Oct 13, 2011 11:20 pm

Level 1

Pyrus Fire Blast:
Allows your Pyrus Bakugan to increase it's Power Level by 200 points.

Sub-Terra Breaker:
Allows your Sub-Terra Bakugan to transfer 100 points from your opponents Power Level to your own.

Haos Shining Star:
Allows your Haos Bakugan to decrease your opponents Power Level by 200 points.

Darkus Striker:
Allows your Darkus Bakugan to increase your own Power Level by 100 points, and decrease your opponents Power Level by 50 points for each bakugan on their side of the field.

Aquos Bubble: Allows your Aquos Bakugan to decrease each Bakugan on the field by 50 points.

Ventus Breeze:
Allows your Ventus Bakugan to increase each Bakugan on the field by 50 points.

Vharlex: Allows your Vharisma Bakugan to increase it's Power Level by 200 points.

Vharlem: Allows your Vharisma Bakugan to decrease your opponents Power Level by 200 points.

Smasher Stone: Allows your Stonia Bakugan to transfer 100 points from your opponents Power Level to your own.

Level 2

Ray Stinger:
Allows your Raytana Bakugan to decrease your opponents Power Level by 300 points.

Roll Down: Allows your Rholloid
Bakugan to decrease your opponents Power Level by 300 points.

Back Roll: Allows your Rholloid Bakugan to transfer 100 points from your opponents Power Level to your own.

Magic Shield: Allows your Estole Bakugan to increase each Bakugan on your side of the field by 100 points.

Crown Blow: All
ows your Hayflius Bakugan to decrease your opponents Power Level by 300 points.

Level 3


Question Plus: Allows your Questier Bakugan to transfer 200 points form your opponents Bakugan's Power Level to your own.

Question Minus: Allows your Questier Bakugan to decrease your opponents Power Level by 300 points.

Borrow Extrivus:
Allows your Borroid Bakugan to increase it's Power Level by 300 points.

Borrow Intrilion: Allows your Borroid Bakugan to decrease your opponents Power Level by 300 points. Additionally, increase your Borroid's Power Level by 100 points.

Snare Trap: Allows your Snariel Bakugan to set a Spring Trap. Additionally, decrease your own Power Level by 50 points.

Sliflion: Allows your Snariel Bakugan to transfer 100 points from your opponents Power Level to your own Power Level.

Elliton A:
Allows your Elliton Bakugan to increase it's Power Level by 100 points.

Elliton B:
Your "Elliton A" Ability Card must be active for you to play this Ability Card. Allows your Elliton to decrease your opponents Power Level by 400 points.

Wave Smasher: Allows your Komai Bakugan to transfer 200 points from your opponents Power Level to your own Power Level.

Scary Snarl: Allows your Proterror Bakugan to decrease each of your opponents Bakugan by 100 points.

Xeionn Shooter: This Ability Card requires |20| from your Xeionn Bakugan. Allows your Xeionn Bakugan to increase his own Power Level by 300 points.

Xeionn Slicer: This Ability Card requires |30| from your Xeionn Bakugan. Allows your Xeionn Bakugan to decrease your opponents POwer Level by 300 points.

Mer-Song:
This Ability Card requires |40| from your Merisonoid Bakugan. Allows your Merisonoid Bakugan to negate your opponents most recently activated Ability Card.

Twister Tail: This Ability Card requires |20| from youe Merisonoid Bakugan. Allows your Merisonoid Bakugan to decrease your opponents Power Level by 200 points.

Level 4

Dragonia Fire: Allows your Phantasmal Dragon Bakugan to decrease your opponents Power Level by 200 points.

Bear Claw: Allows your Phantasmal Bear to increase his power Level by 100 points, and decrease each of your opponents Bakugan by 50 points.

Panther Skin:
Allows your Illusionary Panther Bakugan to transfer 100 points from your opponents Power Level, to your own.

Shell Blocker:
Allows your Phantasmal Turtle Bakugan to decrease his own Power Level by 100 points. Negate your opponents most recently activated Ability Card.

Falcon Dive:
Allows your Illusionary Falcon Bakugan to decrease each of your opponents Bakugan by 50 points.

Dragonian Eruption:
Allows your Phantasmal Dragon to lower the opponent by 400 points. Using this ability destroys Phantasmal Dragon and prevents him from returning for the remainder of the round.

Night Stalk:
Allows your Illusionary Panther to copy the effect of one ability your opponent has used in this round at half the Power.

Fox Trot: Allows your Illusionary Fox to decrease your opponent by 100 points for every two foxes currently in play.

Shell Shock:
Allows your Phantasmal Turtle Bakugan to decrease your opponents Power Level by 100 points.

Collian Strike: This Ability Card Requires |30| from your Collian Bakugan. Increases your Collians Power Level by 200 points.

Collian Strike 2:
This Ability Card Requires |50| from your Collian Bakugan. Allows your Collian Bakugan to increase his own power Levle by 200 for each bakugan on the field. Your "Collian Strike" Ability Card must be active for this Ability Card to be played.

Froplon Hop:
This Ability Card Requires |10| from your Froplon Bakugan. Allows your Froplon Bakugan to decrease one of your opponents Bakugan by 100 points.

Froplon Hop Mark 2:
This Ability Card Requires |50| from your Froplon Bakugan. Allows your Froplon Bakugan to transfer 100 points from each of your opponents Bakugan Standing in play. Additionally, decrease your opponents Power Level for each bakugan on their side of the field. Your "Froplon Hop" Ability Card must be active for this Ability Card to be played.

Argoll Spin:
This Ability Card Requires |40| from your Argoll Bakugan. Allows your Argoll Bakugan to increase his own power Level by 200 points for each Natural Bakugan on the field.

Level 5

Desert Slash: Allows your Raccuna to decrease your opponents Power Level by 300 points.

Desert Storm:
Increase your Raccuna's power level by 300 points.

Sand Body: Allows your Raccuna to negate your opponents most recently played Ability Card. This card is capable of being activate even if your Ability Cards are Prevent from being Played.

Sandstorm: Transfer 200 points to your Raccuna from your opponents power level.

Sand Slash: Allows your Raccuna to decrease your opponents Power Level by 400 points.

Drill Digger: Allows your Drilloid Bakugan to transfer 200 points from your opponents Power Level to your own.

Drill Run: Allows your Drilloid Bakugan to decrease your opponents Power Level by 300 points.

Flying Wind Power - Storm Breaker: Allows your Zephyra Bakugan to increase her G-Power by 300 points.

Flying Wind Power - Metal Fortress: Allows your Zephyra Bakugan to negate your opponents most recently played Ability Card. Fusion Ability Cards are excluded from this effect.

Flying Wind Power - Wind Dance:
Allows your Zephyra Bakugan to transfer 200 point's from your opponents bakugan's Power Level, to your Zephyra's Power Level.

Flying Wind Power - Twisting Phoenix: Allows your Zephyra Bakugan to transfer 200 points from your opponents Bakgan's Power Level, to your Zephyra's Power Level.

Land Power - Earth Shaking:
Allows your Tripod Mytharus Bakugan Trap to decrease each of you opponents Bakugan's Power Level by 200 points.

Wind Dance - Rising Phoenix: Allows your Tripod Mytharus Bakugan Trap to increase the power of all Bakugan in play on your side of the field by 200 points.

Ice Fire: Increases your Equinox Frost Dragonoid's Power Level by 200 points.

Burning Blizzard:
Increases your Equinox Frost Dragonoid's Power Level by 300 points.

Smoldering Ice:
Allows your Equinox Frost Dragonoid to decrease your opponents Power Level by 300 points

Ice Fire Blazer:
Transfers 200 points from your opponents Power Level total to your Equinox Frost Dragonoid.

Ice Shield: Allows your Equinox Frost Dragonoid to neutralize your opponents most recently played Ability Card. Additionally, increase your Equinox Frost Dragonoid's Power Level by 200 points.

Fire Shield:
Allows your Equinox Frost Dragonoid to neutralize your opponents most recently played Ability Card. Additionally, decrease your opponets Power Level by 200 points.


Level 6

Angel Feathers: Allows your Archangel Bakugan to increase her Power Level by 300 G's, and decrease your opponents Power Level by 200 points.

Wind Dance - Zero Slash:
Allows your Ventus Archangel Bakugan to decrease your opponents Power Level by 300 points.

Essence Drain: Allows your Darkus Archangel to transfer 200 points from your opponents Power Level to her own.

Dark Void: Allows your Darkus Archangel to negate your oppoents most recently played Ability Card.

Dark Slash: Allows your Darkus Archangel to decrease your opponents Power Level by 300 points.

Dark Erasure: Allows your Darkus Archangel to increase her Power Level by 300 points.

Holy Blessing: Allows your Brezard Bakugan Trap to reactivate one of your negated Ability Cards played during this round.

Shining Cross: Allows your Brexard Bakugan Trap to decrease your opponents Power Level by 100 G's each time they activate an Ability that Lowers your Power Level.

Shreak of Terror: Allows your Archdemon Bakugan to negate one of the opponent's abilities played. Additionally, increase your Archdemon's Power Level by 300 points.

Black Death: Allows your Archdemon Bakugan to increase his power level by 400 points.

Vengeful Lust: Allows your Archdemon Bakugan to decrease the opponent's power level by 300 points and increase Archdemon by 200 points.

Shadow Demise: Increases Archdemon's power level by 400 points.

Demonic Spawn: Allows your Baykok Bakugan Trap to negate one of the opponent's Ability Cards already activated during this round. As a consequence, decrease your Baykok's Power Level by 100 points.

Plasma Tempest: Increases Baykok's power level by 400 points.

Glimmer Fist: Increase your Neurok's Power Level by 300 points.

Glowing Fist: Increase your Neurok's Power Level by 300 points.

Glimmer Shower: Allows your Neurok Bakugan to decrease your opponent Power Level by 300 points.

Glimmer Shield: Allows your Neurok Bakugan to negate your opponents most recently played Ability Card. Additionally, increase your Neurok's Power Level by 200 points.

Glow Shield: Allows your Neurok Bakugan to negate your opponents most recently played Ability Card. Additionally, decrease your opponent's Power Level by 200 points.

Glim Glam Glow: Transfers 200 points from your opponent's power level to your Neurok.

False Copy:
Allows your Neurok Bakugan to negate your opponents most recently played Ability Card.

Glimmer Up:
Increase you Neurok's Power Level by 100 points each time he activates an Ability Card. This Card is included in that count.

Phanta Blast: Allows your Phantasma Bakugan Trap to decrease your opponents Power Level by 200 points.

Phanta Drain: Allows your Phantasma Bakugan Trap to transfer 200 points from your opponent's power level to your Phantasma Bakugan Trap.

Sub-Terra Reaction: Allows your Raccuna to force you opponents bakugan into the Sub-Terra attribute.

Tunnel Tackle: This Ability Card cannot be negated. Allows your Raccuna to decrease your opponents Power Level by 400 points.

Magnitude:
Roll a die. Allows your Raccuna to decrease your opponents Power Level by the result of the die times 100.

Stone Slicer: Transfer 300 points to your Raccuna from your opponents power level.

Landslide: Allows your Raccuna to decrease each of your opponents bakugan standing in play by 300 points each.

Dig Trap: Allows your Raccuna Bakugan to set a Spring Trap.

Flying Wind Power - Cyclone Shot: Allows your Zephyra Bakugan to transfer 300 points from your opponents Bakugan's Power Level to herself.

Flying Wind Power - Whirlwind Strike:
Allows your Zephyra Bakugan to reverse your opponents most recently played Ability Card onto themselves. Fusion Ability Cards are excluded from this effect.

Flying Wind Power - Typhoon Ritual: Allows your Zephyra Bakugan to transfer 300 points from your opponents Bakugan's Power Level to herself.

Flying Wind Power - Black Out: Allows your Zephyra Bakugan to increase her Power Level by 400 points.

Flying Wind Power - Shining White: Allows your Zephyra Bakugan to decrease her opponents bakugan's Power Level by 400 points.

Flying Wind Power - Hyper Speed: Allows your Zephyra Bakugan toprevent herself from being affected by your opponents most recently played Ability Card. Additionally, increase her Power Level by 300 points.

Electa Twist - Soraing Srike Shot: Allows your Tripod Mytharus Bakugan Trap to transfer 100 pointsfrom each ofyour opponents Bakugan to your Tripod Mytharus.

Metal Wing Strike - Hyper Shield: Allows your Tripod Mytharus Bakugan Trap to negate one of your opponents activate ability cards played this round. This Ability Card is always treated as the Most Recently Ability Card played.

Blazing Snow:
Allows your Equinox Frost Dragonoid to transfer 300 points from your opponents Bakugan's Power level to your own.

Fire Glacier:
Allows your Equinox Frost Dragonoid to increase the Power Level of all Pyrus Bakugan on your side of the field by 200 points.

Sun Spot:
Allows your Exodus Bakugan Trap to transfer 200 points from each your opponents Bakugan's to your own Power Level.

Red Sun Whip: Allows your Exodus Bakugan Trap to transfer 300 points from your opponents Bakugan's Power level to your own.

Level 7


Hell Fire: Increase your Cerberus by 300 points.

Hell Pyre: Increase your Cerberus by 400 points.

Demon Seal: Transfers 300 points from your opponents Power Level to your Cerberus.

Pyre Seal: Allows your Cerberus to decrease your opponents Power Level by 300 points.

Demon Dash:
Allows your Cerberus Bakugan to go unaffected by your opponents most recently played Ability Card.

Blazing Inferno: Transfers 300 points from your opponents Power Level to your Cerberus.

Flame Lance: Allows your Cerberus Bakugan to decrease your opponents Power Level by 400 points.

Eruption Claw: Allows your Cerberus to inclease his power Levle by 300 points. Additionally, decrease your opponents Power Level by 200 points.

Hellfire Combustion: Decrease your opponents power level by 200 points each. Additionally, increase your Cerberus by 200 points.

Hellfire Burn: Allows your Cerber Bakugan to roll a die. Your opponents Bakugan lose as many points as the result of the Dice Roll, times 100.

Burning Mist:
Allows your Cerberus Bakugan to decrease each of your opponents Power Levle by 100 points each turn. If this Ability Card is negated, all damage will remain, but the continuation of point loss is halted.

Raging Hellfire: Transfers 300 points from your opponents Power Level to your Cerberus.

Spiral Hellfire:
Transfers 300 points from your opponents Power Level to your Cerberus.

Hellfire Blast: Transfers 100 points from each of your opponents Bakugan standing in play. Additionally, increase your Cerberus' Power Level by 200 points.

Burning Black-Out:
Allows your Orthrus bakugan to transfer 200 points from your opponents Power Level to your Orthrus Bakugan Trap.

Combustion Pyre:
Allows your Orthrus Bakugan Trap to negate your opponents most recently played Ability Card played.


Prism Stars:
Allows your Haos Archangel Bakugan to Prevent your opponents from activating Ability Cards for their Bakugan currently standing in play. Additionally, decrease your opponents Power Level by 200 points.

Holy Song:
Allows your Haos Archangel Bakugan to increase each Bakugan on your side of the field by 300 points.

Judgement:
Allows your Haos Archangel Bakugan to decrease each of your opponents Power Level by 300 points.

Stirring Phoenix - Rising Ashes:
Allows your Ventus Archangel to restore her Power Level to her Base Power Level. Then, decrease your opponents Power Level by 300 points.

Divine Arrow:
Allows your Haos Archangel Bakugan to decrease your opponents Bakugan's Power Level by 400 points, and, increase Archangel's Power Level by 100 points.

Hidden Striker - Camouflage:
Allows your Ventus Archangel to decrease your opponents Power Level by 300 points. Additionally, prevent your Archangel's Power Level from being decreased in any way for the Duration of the round.

Shadow Strike - Hidden Force: Allows your Ventus Archangel to reverse your opponents most recently played Ability Card. Additionally, decrease your opponents Power Level by 200 points.

Gravity Well: Allows your Darkus Archangel Bakugan to Prevent your opponents from activating Ability Cards for their Bakugan currently standing in play.

Arrows of Dark Fury:
Allows your Archdemon Bakugan to transfer 300 points from each of your opponent's Bakugan to Archdemon.

Skin of the Phantom:
Allows your Archdemon Bakugan to go completely unaffected from all of your opponents active Ability Cards. Additionally, increase his Power Level by 200 points. This Ability Card cannot be activated if all of your opponents Ability Cards have been activated.

Bloodlust Glare:
Allows your Archdemon Bakugan to prevent the opponent from activating any more Ability Cards for the Duration of the round.

Devouring Fangs: Increases your Archdemon's power level by 500 points.

Fiendish Hunger: Allows your Archdemon Bakugan to transfer 300 points from each of the opponent's Bakugan's Power Levels to Archdemon OR allows Archdemon to transfer 300 points for each ally on Baykok's side of the field.

Tainted Moonlight: Allows your Archdemon Bakugan to reverse the effect of the opponent's most recently played Ability Card.

Oblivion of Hell: Allows your Archdemon Bakugan to prevent the opponent from activating abilities on their Bakugan in play for 3 turns. If any Bakugan or Bakugan Traps enter play after this cards activation, and during that three turn space, those Bakugan and Bakugan Traps Ability Cards are still considered blocked.

Paralyzing Crimsion: Allows your Archdemon Bakugan to paralyze the opponent, making any abilities used on it useless. Additionally, halve the effect of all previously used Ability Cards by the opponent. This includes both increases and decreases in the power levels of both sides. This Card is treated as 2 Ability Cards

Surging Stanic Frenzy - Bloodbath Havoc: Allows your Archdemon Bakugan to double the effects of all abilities played on Archdemon still active thus far in the battle. This can only be used when Archdemon is behind by over 1000 points.

Somber Cage:
Allows your Baykok Bakugan Trap to Transfer 300 points from your opponents Power Level to your Archdemon Bakugan Trap.

Rock Wall:
Allows your Raccuna to prevent your opponent from throwing in their Bakuga Trap for the rest of the Brawl. If the Trap is Sub-Terra, it may still enter the Battlefield, however, that Bakugan Trap will lose 50 points off it's Power Level.

Sand Tomb:
Allows your Raccuna to prevent your opponents Bakugan standing in play from activating Ability Cards for the duration of the round. Additionally, increase your Raccuna's Power Levle by 200 points.

Rock Tomb:
Allows your Raccuna to prevent your opponents Bakugan standing in playfrom activating Ability Cards for the duration of the round. Additionally, decrease your opponents Power Level by 200 points.

Reverse Driller:
Allows your Drilloid Bakugan to reverse your opponents most recently played Ability Card onto themselves.

Flying Wind Power - Soaring Strike: Allows your Zephyra Bakugan to increase her Power Level by 200 points. Additionally, prevent your Zephyra Bakgan from being affected by the current Gate Card she's standing on.

Flying Wind Power - Migration Field:
Allows your Zephyra Bakugan to increase the Power Level of all Ventus Bakugan by 300 points.

Burning Sun:
Allows your Exodus Bakugan Trap to double your current Power Level. This Ability Card can only be activated if your Power Level is Lower than your opponents Power Level by 750 G's.

Fire Blizzard:
Decreases your opponents Bakugan's Power Level by 200 points. Additionally, each time your opponent activates an ability card, decrease them by another 200 points. This ability card can only be activated once per brawl.

Burning Frost:
Allows your Equinox Frost Dragonoid to prevent your opponents Bakugan standing in play from activating Ability Cards for the Duration of the round.

Doppelganger Glow:
Create 19 Exact Copies of your Nerurok Bakugan. Each of these copies have 100 G's. Additionally, increase your Neurok Bakugan by 200 points. One of these copies can use an Ability that specifically requires a "Phantasmal Neurok". This Ability Card cannot be prevented from being played. This Ability cannot be the last Ability card you played, and, if you activate this Ability Card. This Card counts as two Ability Cards instead of one.

Glim Glam Snap Trap: Allows your Neurok Bakugan to set a Spring Trap. Additionally, increase your Neurok's Power Level by 200 points.

Glimmer Drain:
Transfers 300 points from your opponent's power level to your Neurok.

Glow Drain: Transfers 300 points from your opponent's power level to your Neurok.

Sacrificial Art:
Allows your Phantasmal Neurok to activate one of the corresponding effects. 1. Allows your Phantasmal Neurok to increase all Bakugan on your side of the field by 200 points. 2. Allows your Phantasmal Neurok to decrease your opponents Power Level by 200 points for each Bakugan on their side of the Battlefield. 3. Allows your Phantasmal Neurok to negate your opponents most recently played Ability Card. 4. Allows you Phantasmal Neurok to nullify your opponents Gate Card.

Phanta Glow:
Allows your Phantasma Bakugan Trap to increase each bakugan on the Battlefield by 200 points.


Blast Razer: This ability card requires |15| from your Shelloid Bakugan. Transfer 100 points from your opponents Power Level to Shelloid.

Ground Harpoon: This ability card requires |70| from your Shelloid Bakugan. Prevent the opposing bakugan from using ability cards. Transfer 100 points from all Bakugan on your opponents Side of the Field. Additionally, increase your Shelliod's Power Level by 100 Points. No abilities can be used by Shelloid for the next Two turns.

Alpha Charge: This ability requires |35| from your Shelloid Bakugan. Increase your Shelloid bakugan by 300 points. This cards energy cost increases by |5| per each use in a round, and the point gain is increased by 100.

Rift Blast: This ability card requires |35| from your Shelloid bakugan to use.* Decrease each bakugan on your opponents side of the Field by 300 points.

Energy Shield: This ability requires |20| from your Shelloid Bakugan. Allows your Shelloid bakugan to negate your opponents most recent Abilty Card.

Sub-Drone: This ability requires |10| from your Shelloid Bakugan. Increase your Shelloid bakugan by 200 points.

Quake Blast: This ability requires |35| from your Shelloid Bakugan. Negate the opponents most recently activated ability card. This excludes Fusion Ability cards. Also, negate the gate card where the current battle is taking place.

Brack-Quake: This ability requires |100| from your Shelloid Bakugan. Increase your Shelloid bakugan by 600 points. Decrease all opposing bakugan by 400 points. Negate your opponents most recent ability card. Every turn after this card's activation, decrease your Shelloid bakugan by 100 points each turn.

Turret Fire: This ability requires |20| from your Turretto Bakugan Trap. Allows your Turretto Bakugan to decrease each Bakugan on your oppponents side of the field by 200 points.

Turret Thunder: This ability requires |20| from your Turretto Bakugan Trap. Allows your Turetto Bakugan Trap to decrease your opponents Power Level by 200 points for each Bakugan on your side of the field.

Turret Shot: This ability requires |40| from your Turretto Bakugan Trap. Allows your Turetto Bakugan Trap to negate boht your opponents most recently played Ability Card, and the next Ability Card they play. This Ability Card causes your Turretto Bakugan Trap's power Level to be decreased by 300 points.

Shox Blaster: This Ability Card requires |20| from your Dragonois Bakugan. Increase your Dragonois bakugan by 300 points.

Photon Ring: This Ability Card requires |30| from your Dragonois Bakugan. Decrease the opposing bakugan by 400 points. In turn, Dragonois loses 50 points off her Power Level.

Tri-Blight: This Ability Card requires |90| from your Dragonois bakugan. Increase your Dragonois bakugan by 300 points, and decrease all opposing bakugan by 100 points, and prevent all standing bakugan from using ability cards for the remainder of the round.

Shine Executor: This Ability Card requires |60| from your Dragonois Bakugan. Increase your Dragonois bakugan by 700 points. Decrease the opposing bakugan by 200 points. Dragonois may notuse this ability in conjunction with others without losing |10|. Next turn, Dragonois may not use ability cards, or throw in a Trap Bakugan. If an opponents card decreases Dragonois the next turn, double the decrease.

Photonizer: This Ability Card requires |15| from your Dragonois bakugan. Negate the opponents most recently Ability Card played.

Shielded Reflector: This Ability Card requires |30| from your Dragonois bakugan. Allows your Dragonois Bakugan to reverse your opponents most recently Played Ability Card. For each 200 points differential produced by this card, decrease Dragonois by 50 points.

Holy-Breaker: This Ability Card requires |40| from your Dragonois bakugan. For the next 3 turns, Dragonois cannot lose any points off it's Power Level fromits own card effects, nor can decreases be increased on it.

Rick-Cannon: This Ability Card requires |10| from your Dragonois bakugan. Increase your Dragonois bakugan by 100 points.

Star Wave: This Ability Card requires |50| from your Flipstar bakugan trap. Negate the opponents most recent Ability Card played, and increase all bakuganon your side of the field by however many Gs the opponent lost from the negation. This ability can only be used once per brawl.

Rapid Shoxx: This Ability Card requires |20| from your Flipstar bakugan trap. Increase your Flipstar trap by 300 points.

Lightning Haze: This Ability Card requires |30| from your Flipstar bakugan trap. Transfer 100 points from each of your opponents Bakugan standing in play to your Flipstar Bakugan Trap.


Fierce Fang: Increase your Dark Tigrerra's Power Level by 300 points.

Ferocity Fang: Allows your Dark Tigrerra to negate your opponents most recently playedAbility Card. Additionally, decrease your opponents Power Level by 100 points.

Black Lightning: Transfer 200 points from your opponents Power Level to your Dark Tigrerra.

Black Lightning Shield: Allows your Dark Tigrerra to negate your opponents most recently playedAbility Card. Additionally, Transfer 200 points from your opponents Power Level to your Dark Tigrerra.

Dark Shade: Allows your Dark Tigrerra to negate all of your opponents activate Ability Cards.

Hyper Ferocity Fang:Allows your Dark Tigrerra to negate your opponents most recently played Ability Card. Then, roll a die. Decrease your opponents Power Level by the result of the Dice Roll times 100 points.

Black Fang: Transfers 200 points from the opponent's Power Level to Dark Tigrerrra.

Venom Fang: Allows your Dark Tigrerra Bakguan to decrease each of your opponents Bakugan standing in play by 200 points.

Shadow Dive: Allows your Dark Tigrerra Bakugan to be unaffected by one of your opponent's activate Ability Cards. This card cannot be Prevented from being activated.

Poison Fang: Allows your Dark Tigrerra Bakugan to decrease your opponents Power Level by 100 points per turn.

Dark Blazer: Transfers 300 points from the opponent's Power Level to Dark Tigrerrra.

Silent Void: Allows your Dark Tigrerra to decrease your opponents Power Level by 300 points.

Black Hole: Transfers 200 points from the opponent's Power Level to Dark Tigrerrra.

Darkness Wormhole: Transfers 300 points from the opponent's Power Level to Dark Tigrerrra.

Doom Blade: Transfers 400 points from the opponent's Power Level to Dark Tigrerrra.

Blood Seeker: Increase your Dark Tigrerra by 400 points.

Obsidian Fangs: Allows your Dark Tigrerra Bakugan to transfer 300 points from your opponent's Power Level to your own. This Ability Card can only be negatedby a Pyrus Bakugan. If this card is used against an Aquos Bakugan, increase the transfer by 100 points.

Death Power: This Ability costs |40| from your Gideon Bakugan Trap. Increase your Gideon Bakugan Trap's Power Level by 300 points for each of your defeated bakugan.

Poison Power: This Ability costs |30| from your Gideon Bakugan Trap. Transfer 100 points from each of your opponents Bakugan standing in play, to your Gideon Bakugan Trap.


Dark Water: Increase your Aqualoid's Power Level by 300 points.

Dark Water Whip: Allows your Aqualoid Bakugan to increase his power level by 100 points and decrease your opponents Power Level by 300 points.

Dark Water Destruction: Allows your Aqualoid Bakugan to negate the most recent Ability card played by your opponent.

Tidal Madness: Allows your Aqualoid Bakugan to decrease your opponents Power Level by 200 points for each Bakugan on the field.

Tidal Moonlight: Allows your Aqualoid Bakugan to increase your Aqualoid's Power Level by 200 points for each Bakugan on the field.

Dark Waterspout: Allows your Aqualoid Bakugan to transfer 300 points from the opponents Power Level to your Aqualoid. Additionally, decrease your opponents Power Level by 100 points each turn for the duration of the round.

Moonlight Fog: Allows your Aqualoid Bakugan to Negate the Next Ability Card the opponent Plays.

Frost Breath: Allows your Aqualoid Bakugan to prevent one of your opponents Bakugan standing in play from activating Ability Cards for the duration of the round. Additionally, decrease your opponents Power Level by 100 points.

Black Ice: Allows your Aqualoid Bakugan to set a Spring Trap. This Ability card can only be activated once per brawl.

Dark Aqua:Allows your Aqualoid Bakugan to increase it's Power Level by as many points needed to reach your opponents current Power Level total. If thisincrease is GREATER that 500 point, this Ability Card is treated as two Ability Cards.

Aqua Laser:
Allows your Aqualoid Bakugan to increase your Aqualoid's Power Level by 400 points.

Negative Aqua:Allows your Aqualoid Bakugan to switch the current Power Level total between you and your opponent. This Ability Card is treated as two Ability Cards. Additionally, increase your Aqualoid's Power Level by 200 points.

Chain Power Force: This Ability Card requires |15| from your Chainoid Bakugan Trap. Increase your Chainoid Power Level by 300 points.

Chain Power Link:
This Ability Card requires |25| from your Chainoid Bakugan Trap. Decrease each of your opponents Bakugan's Power Level by 200 points.

Chain Power Breaker:This Ability Card requires |40| from your Chainoid Bakugan Trap. Allowsyour Chainoid Bakugan Trap to negate one of your opponents activate Ability Cards.


Graceful Wing Dance: Allows your Dovella Bakugan to increase her Power Level by 300 points.

Light Breeze: Allows your Dovella Bakugan to increase her Power Level by 200 points.

Harmful Tornado: Allows your Dovella Bakugan to decrease your Opponenet Power Level by 100 points for each Ability Card they've activated.

Air Thrust:
Allows your Dovella Bakugan to decrease your opponents Power Level by 100 points. Additionally, each turn, decrease your opponents Power Levelby 100 points again.

Air Blade: Allows your Dovella Bakugan to decrease your opponents Power Level by 300 points.

Cyclone Shield:
Allows your Dovella Bakugan to neutralize your opponents most recently played Ability Card. In this Ability Card decreased your Power Level in any way, you may increase your Power Level by the same number of points you would have been decreased.

Fleeting Drive: Transfers 300 points from your opponents Power Level to your Dovella Bakugan.

Wind Howl: Transfers 300 points from your opponents Power Level to your Dovella Bakugan.

Wind's Rage: Allows your Dovella Bakugna to decrease each of your opponents Bakugan standing in play by 300 points.

Tempest:
Allows your Dovella Bakugan to 300 points from your opponents Power Level to your own.

Sovereign Gale:
Allows your Dovella Bakugan to prevent her Power Level from being Lowered in any way for three turns. Additionally, increase your Dovella's Power Level by 300 points.

Turbulence: Allows your Dovella Bakugan to decrease your opponents Power Level by 200 points each time an Ability Card is activated. This Ability Card canonly be negated by a Card with "Shield" in it's name. Additionally, transfer 100 points from your opponents Power Level to your Dovella Bakugan.

Gentle Hurricane: Allows your Dovella Bakugan in increase the Power Level of all Ventus Bakugan on your side of the field by 400 points. This Ability Card is treated as Two Ability Cards.

Destructive Breeze: Allows your Dovella Bakugan to negate all of your opponent's active Ability Cards played during this round. In addition, increase your Dovella's power level by 200 points.

Jinx Trap: Allows your Jeux Bakugan Trap to set a Spring Trap.

Jinx Shield:
Allows your Jeux Bakugan Trap to neutralize your opponents most recently activated Ability Card.

Jinx Power:
Allows your Jeux Bakugan Trap to transfer 200 points from your opponents Power Level to your own.


Level 8

Explosion: Allows your Cerberus Bakugan to decrease each of your opponents Power Level by 300 points. Additionally, allows your Cerberus Bakugan to nullify the Gate Card where he's standing. Finally, immobilize one of your opponents Bakugan currently standing in play.


Shadow Avatar: This Ability Card counts as Three Ability Cards, and can only be used once per brawl. Allows your Dark Tigrerra Bakugan to activate 4 extra Ability Cards during this round. Ifthis Ability Card is negated, restore one of your card counts that was needed to play this card.

Diabolic Slash: To activate this Ability Card, your Bakugan Trap must not be on the field. Allows your Dark Tigrerra to double her current Power Level. This Ability Card can only be used once per brawl. If this card is activated, your Bakugan Trap cannot enter battle.

Astral Shadow:Allows your Dark Tigrerra bakugan to negate immobilization. This Ability Card can be used even when a Bakugan is immobilized. As a consequence, your Dark Tigrerra loses 100 points off his Power Level.

Hazy Strength: This Ability costs |60| from your Gideon Bakugan Trap. Allows your Gideon Bakugan Trap to prevent your opponentsBakugan Trap from activating Ability Cards. This card can be used, even if your opponent hasn't thrown out their Bakugan Trap into play.


Thought Reflection: Allows your Aqualoid Bakugan to double his current Power Level. This Ability Card is treated as two Ability Cards. If you activate this Ability Card, increase your opponents Power Level by 100 points.

Screw Blow: Allows your Elico to transfer 100 points from each of your opponent's Bakugan to your own power level.

Flash Freeze: Allows your Haos Elico to negate your opponent's most recent Ability Card played.

Gaia Luze: Allows your Sub-Terra Elico to negate all of your opponent's active Ability Cards played during this round.

Acurus: Transfers 200 points from your opponent's power level to your Sub-TerraElico's total. In addition, receive the effects from any active AbilityCards targeting a specific attribute and no specific Bakugan to your Elico's total, even if his attribute does not match the attribute requirement on the card. If this card is played, you cannot activate anymore Ability Cards for the rest of the round.

Mythran Judge:Increases your Haos Elico's power level by 100 points, and decreases your opponent's Bakugan's power level total by 200 points. Also, prevent your opponent from activating any Ability Cards for the remainder of the round the specify a specific attribute. If this card is played, you cannot activate any more Ability Cards for the rest of the round.

Trick World: Allows your Aquos Elico Bakugan to decrease your opponent's current power level total down to 100 points. If this card is played, you cannotactivate any more Ability Cards for the rest of the round.

Tidal Rush: Allows your Aquos Elico to return all bakugan to their base Power Level. Then, decrease your opponents Power Level by 200 points.

Hydro Aura: Allows your Aquos Elico to prevent his own Power Level from being decreased in any way for the next three turns. Additionally, increase your Aquos Elico by 200 points.

Scramble Zwei: Double your Elico's base power level and decrease your opponent's power level by 400 points. If this card is played, you cannot activate any more Ability Cards for the rest of the round.

Hydro Typhoon: Transfers 300 points from your opponent's power level to your Aquos Elico.

Forcement Power: Allows your Sub-Terra Elico to negate your opponent's most recent Ability Card played during this round.

Drill Breaker: Allows your Sub-Terra Elico to switch the Gate Card with one from any from your arsenal. As well, Sub-Terra Elico decrease your opponents Power Level by 200 points.

Reflection Jacket: Allows your Sub-Terra Elico to negate your opponent's next Ability Card played during this round.

Gaia Divide: Allows your Sub-Terra Elico to decrease your opponent's Bakugan's power level by 500 points.

Land Blow: Transfers 300 points from your opponent's power level to your Sub-Terra Elico's total.

Phoenix Down: Allows your Haos Elico to switch your current Power Level total with your opponents bakugan. This Ability Card Counts as two ability cards instead of one.

Photon Pulsar: Allows your Haos Elico to reverse your opponent’s most recently activated Ability card.

Depth Shine: Allows your Haos Elico to transfer 300 points from your opponents power level to your own.

Particle Dispersion: Allows your Haos Elico to reactivate his Ability Cards that are prevented from being played. This Ability Card can't be prevented from being activated.

Earth Cannon: Allows your Sub-Terra Elico to decrease each of your opponents bakugan's Power Levels by 300 points each.


Phi Blow: Transfers 200 points from your opponent's power level to your Premo Vulcan.

Heavy Aegis: You may only play this card if your "Hyper Aegis" Ability Card is NOT activate. Allows your Premo Vulcan Bakugan to transfer the point increments your opponent has gained through the use of Ability Cards during this round to your Premo Vulcan's total.

Titan Knuckle: Transfers 200 points from your opponent's power level to your Premo Vulcan.

Pyrus Durance: Allows your Premo Vulcan Bakugan to neutralize the effects of all of your opponent's active Ability Cards that have been activated for Pyrus Bakugan.

Drill Impact: Transfers 200 points from your opponent's power level to your Premo Vulcan.

Screw Impact: Transfers 200 points from your opponent's power level to your Premo Vulcan.

Screw Jolt: Transfers 200 points from your opponent's power level to your Premo Vulcan.

Hammer Knuckles: Transfers 300 points from your opponent's power level to your Premo Vulcan.

Mega Phi Blow: You may only play this card if your "Phi Blow" Ability Card is activate. Transfers 400 points from your opponent's power level to your Premo Vulcan.

Hyper Impact: You may only play this card if your "Screw" Ability Card is activate. Transfers 400 points from your opponent's power level to your Premo Vulcan.

Hyper Aegis:You may only play this card if your "Heavy Aegis" Ability Card is NOT activate. Enables your Premo Vulcan to neutralize all of your opponent'sactive Ability Cards played during this round and increases Premo Vulcan's power level by 400 points.

Ghost Cell: Allows your Brontes to decrease your opponent's power level by 100 points.

Darkus Scythe: Darkus Ability. Allows your Brontes to decrease your opponent's power level by 200 points.

Darkus Howl Trigger: Darkus Ability. Allows your Brontes Bakugan to decrease your opponent's power level by 200 points.

Maniac Des Magical: Allows your Brontes to negate all of your opponent's active Ability Cards played during the round this card was activated, and nullifies theGate Card if it belongs to your opponent. In addition, increase your Brontes' power level by 200 points.

Jeel Frontier: Allows your Brontes to prevent your opponent's Bakugan from activating any Ability Cards for the rest of the round. Additionally, allows your Brontes to decrease your opponent's Bakugan's power level by 200 points.

Wizard Proxy: Allows your Brontes to transfer 300 points from your opponent's Bakugan to one of your own Bakugan.

Atmosphere: Transfers 200 points from your opponent's power level to your Brontes' total.

Black Gates: Allows your Brontes to nullify the Gate Card where he's standing. This Card can not be prevent from being played in any way.

Shining Nightmare: Increases your Brontes' power level by 400 points.

Sprite Glow: Allows your Brontes to decrease your opponent's power level by 300 points.

Magic Dice:Uses your Brontes to allow you to roll one die. The resulting number rolled determines which effect this Ability Card has in battle.

1. Rolling a 1 allows your Brontes to increase his Power Level by 300 points.
2. Rolling a 2 allows your Brontes to negate one of your opponents activate Ability Cards.
3. Rolling a 3 allows your Brontes to decrease his own Power Level by 200 points.
4. Rolling a 4 allows your Brontes to prevent your opponents Bakugan from activating Ability Cards for the rest of the round.
5. Rolling a 5 allows your Brontes to prevent your most recently played Ability Card (Excluding Magic Dice) from being negated.
6. Rolling a 6 allows your Brontes to transfer 200 points from the opponents power Level to your own.

Trance Rapture Illusion: Allows your Brontes to decrease your opponent's power level by 300 points.

Spirit Mantle:Allows your Brontes to go unaffected by one of your opponents active Ability Cards played during this round. Additionally, increase your Brontes' Power Level by 200 points. This Ability Card can not be prevented from being activated.

Divine Favor:
Increase your Brontes Bakugan be 300 points. Additionally, decrease each of your opponents bakugan by 100 points.

Dark Favor:
Increase your Brontes Bakugan be 100 points. Additionally, decrease each of your opponents bakugan by 300 points.

Oblivion Ring: Transfer 300 points from your opponents Power Level to your Brontes Bakugan.


Level 9

Field Default: Allows your Sub-Terra Elico to restart the current round. No Ability Cards or Gate Cards used in the round before the restart may be used. This Ability Card can be used even if you are prevented from activating Ability Cards. This Ability counts as two Ability Cards instead of one. This Ability Card can only be used once per Brawl.

Twisted Light: Allows your Haos Elico to select one card in your opponent’s arsenal. It cannot be used for the remainder of the brawl. In addition, Haos Elico loses 200 points.


Level 10

N/A


Level 11

*Insert Minako and Makoda's Cards Here*

Level 12

N/A


Level 13

N/A


Level 14

N/A


Level 15

N/A
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